1

INTELLECT

LOGIC

0

ENCYCLOPEDIA

0

RHETORIC

0

DRAMA

0

CONCEPTUALISATION

0

VISUAL
CALCULUS

0

1

PSYCHE

VOLITION

0

INLAND EMPIRE

0

EMPATHY

0

AUTHORITY

0

ESPRIT
DE CORPS

0

SUGGESTION

0

1

PHYSIQUE

ENDURANCE

0

PAIN
THRESHOLD

0

PHYSICAL
INSTRUMENT

0

ELECTRO-
CHEMISTRY

0

SHIVERS

0

HALF LIGHT

0

1

MOTORICS

HAND / EYE
COORDINATION

0

PERCEPTION

0

REACTION
SPEED

0

SAVOIR FAIRE

0

INTERFACING

0

COMPOSURE

0

CHECK SUCCESS

DIFFICULTY: TRIVIAL

  • FEATS:
  • RAGE!
  • Reckless Abandon
  • Savage Attacks
  • Danger Sense
  • Silent And Violent

EDGEWARD DARKBOTTOM

THIEF / ZEALOT, EXECUTIONERS OF GUNDALON'S REVENGE.

Armour Class: 10

Action Points: 6

Money: 10

Next Turn

1

1

ROLL BREAKDOWN:

Medium: 10

vs.

Your Total: 0


Custom Modifier: 0

Skill Modifier: 0

Dice: 0 + 0 = 0

SHOP

CLOSE

NOSAPHED

Grants +1 to Health.

Price: 3

MAGNESIUM

Grants +1 to Morale.

Price: 3

ALCOHOL

Grants +1 to Physique at the cost of -1 to Morale.

Price: 4

NICOTINE

Grants +1 to Intellect at the cost of -1 to Health.

Price: 4

AMPHETAMINES

Grants +1 to Motorics at the cost of -1 to Morale.

Price: 5

PYRHOLIDON

Grants +1 to Psyche at the cost of -1 to Health.

Price: 5

MONEY: X

CONSUMABLES

CLOSE

NOSAPHED

Grants +1 to Health.
Costs 3 AP to use.

Amount: 0

MAGNESIUM

Grants +1 to Morale.
Costs 3 AP to use.

Amount: 0

ALCOHOL

Grants +1 to Physique at the cost of -1 to Morale.
Costs 2 AP to use.

Amount: 0

NICOTINE

Grants +1 to Intellect at the cost of -1 to Health.
Costs 2 AP to use.

Amount: 0

AMPHETAMINES

Grants +1 to Motorics at the cost of -1 to Morale.
Costs 2 AP to use.

Amount: 0

PYRHOLIDON

Grants +1 to Psyche at the cost of -1 to Health.
Costs 2 AP to use.

Amount: 0

ACTION POINTS: 0

COMBAT

CLOSE

UNARMED STRIKE

Punch, kick, trip, shove.
Costs 2 AP to use.

Skill: Physical Instrument

ONE-HANDED ATTACK

Attack with a one-handed melee weapon.
Costs 3 AP to use.

Skill: Physical Instrument

TWO-HANDED ATTACK

Attack with a two-handed melee weapon.
Costs 4 AP to use.

Skill: Physical Instrument

RANGED ATTACK

Attack with your ranged weapon.
Costs 3 AP to use.

Skill: H/E Coordination

Reload Weapon for 1 AP.

GRAPPLE

Pin an enemy, preventing them from attacking or moving.
Costs 3 AP per turn to use.

Skill: Endurance

OPPORTUNITY ATTACK

Strike at an enemy leaving your melee range.
Costs 2 AP to use.

Skill: Reaction Speed

ACTION POINTS: 0

MOVEMENT

CLOSE

BASIC MOVEMENT

Walk or run 1 meter.
Costs 1 AP to use.

DIFFICULT MOVEMENT

Move through difficult terrain.
Costs 2 AP to use.

DISENGAGE

Move 1 meter and trigger no opportunity attacks for the rest of your turn.
Costs 3 AP to use.

HIDE

Hide from another creature. Must be out of sight.
Costs 3 AP to use.

Skill: Savoir Faire

SNEAK

Sneak one meter.
Costs 1 AP to use.

Skill: Savoir Faire

ASCEND

Leap or climb one meter.
Costs 2 AP to use.

Skill: Physical Instrument

ACTION POINTS: 0

SPECIAL ATTACKS

CLOSE

IN YOUR TIME OF NEED

Heal an ally of superficial wounds. Can be performed from a range of 10m to heal 1HP, or by touch to heal 2HP.
Costs 3 AP and 1MP to use.

SERVANT'S ILLUSION

Form a visual or audible illusion. Can be one cubic meter in apparent size, or 75dB in volume.
Costs 2 AP and 1 MP to use.

A GUIDING HAND

Your comforting presence reassures an ally, giving them an extra +2 modifier to any roll of their choosing.
Costs 2 AP and 1 MP to use.

ARCANE BARRAGE

Summon a magical projectile.
Costs 2 AP and 1 MP to use.

Skill: Volition

Recast for 1 AP and 1 MP.

WARD OF MAGUS

As a reaction to an enemy attack, you summon forth magical protection for yourself or an ally to increase their AC by 3 points.
Costs 2 AP and 1 MP to use.

INNER DIALOGUE

You peer behind the curtains into another's mind. If they succeed a Psyche saving throw, they will know what you are trying to do.
Costs 2 AP and 1 MP to use.

ACTION POINTS: 0