1

INTELLECT

LOGIC

0

ENCYCLOPEDIA

0

RHETORIC

0

DRAMA

0

CONCEPTUALISATION

0

VISUAL
CALCULUS

0

1

PSYCHE

VOLITION

0

INLAND EMPIRE

0

EMPATHY

0

AUTHORITY

0

ESPRIT
DE CORPS

0

SUGGESTION

0

1

PHYSIQUE

ENDURANCE

0

PAIN
THRESHOLD

0

PHYSICAL
INSTRUMENT

0

ELECTRO-
CHEMISTRY

0

SHIVERS

0

HALF LIGHT

0

1

MOTORICS

HAND / EYE
COORDINATION

0

PERCEPTION

0

REACTION
SPEED

0

SAVOIR FAIRE

0

INTERFACING

0

COMPOSURE

0

CHECK SUCCESS

DIFFICULTY: TRIVIAL

  • FEATS:
  • Undead
  • Young at Heart
  • Geology Rocks!
  • Flesh and Blood
  • Book Smart

BUGGY SHLERNDERSERNER

PELFIDATION WIZARD, EXECUTIONERS OF GUNDALON'S REVENGE.

Armour Class: 10

Action Points: 6

Money: 10

Next Turn

1

1

ROLL BREAKDOWN:

Medium: 10

vs.

Your Total: 0


Custom Modifier: 0

Skill Modifier: 0

Dice: 0 + 0 = 0

SHOP

CLOSE

NOSAPHED

Grants +1 to Health.

Price: 3

MAGNESIUM

Grants +1 to Morale.

Price: 3

ALCOHOL

Grants +1 to Physique at the cost of -1 to Morale.

Price: 4

NICOTINE

Grants +1 to Intellect at the cost of -1 to Health.

Price: 4

AMPHETAMINES

Grants +1 to Motorics at the cost of -1 to Morale.

Price: 5

PYRHOLIDON

Grants +1 to Psyche at the cost of -1 to Health.

Price: 5

MONEY: X

CONSUMABLES

CLOSE

NOSAPHED

Grants +1 to Health.
Costs 3 AP to use.

Amount: 0

MAGNESIUM

Grants +1 to Morale.
Costs 3 AP to use.

Amount: 0

ALCOHOL

Grants +1 to Physique at the cost of -1 to Morale.
Costs 2 AP to use.

Amount: 0

NICOTINE

Grants +1 to Intellect at the cost of -1 to Health.
Costs 2 AP to use.

Amount: 0

AMPHETAMINES

Grants +1 to Motorics at the cost of -1 to Morale.
Costs 2 AP to use.

Amount: 0

PYRHOLIDON

Grants +1 to Psyche at the cost of -1 to Health.
Costs 2 AP to use.

Amount: 0

ACTION POINTS: 0

COMBAT

CLOSE

UNARMED STRIKE

Punch, kick, trip, shove.
Costs 2 AP to use.

Skill: Physical Instrument

ONE-HANDED ATTACK

Attack with a one-handed melee weapon.
Costs 3 AP to use.

Skill: Physical Instrument

TWO-HANDED ATTACK

Attack with a two-handed melee weapon.
Costs 4 AP to use.

Skill: Physical Instrument

RANGED ATTACK

Attack with your ranged weapon.
Costs 3 AP to use.

Skill: H/E Coordination

Reload Weapon for 1 AP.

GRAPPLE

Pin an enemy, preventing them from attacking or moving.
Costs 3 AP per turn to use.

Skill: Endurance

OPPORTUNITY ATTACK

Strike at an enemy leaving your melee range.
Costs 2 AP to use.

Skill: Reaction Speed

ACTION POINTS: 0

MOVEMENT

CLOSE

BASIC MOVEMENT

Walk or run 1 meter.
Costs 1 AP to use.

DIFFICULT MOVEMENT

Move through difficult terrain.
Costs 2 AP to use.

DISENGAGE

Move 1 meter and trigger no opportunity attacks for the rest of your turn.
Costs 3 AP to use.

HIDE

Hide from another creature. Must be out of sight.
Costs 3 AP to use.

Skill: Savoir Faire

SNEAK

Sneak one meter.
Costs 1 AP to use.

Skill: Savoir Faire

ASCEND

Leap or climb one meter.
Costs 2 AP to use.

Skill: Physical Instrument

ACTION POINTS: 0

SPELLCASTING

CLOSE

SHIP OF THESEUS

Heal an ally of superficial wounds by plugging them up with Pelfidation. Performed on touch to heal 2HP.
Costs 3 AP and 1MP to use.

SUMMON PELFOID

Pelfidate a creature into being, to aid you in battle. Requires Meat.
Costs 3 AP and 1 MP to use.

FLESH HAND

Summon a pelfidated hand to reach, touch, and grab things. Requires Meat.
Costs 2 AP and 1 MP to use.

BEAM OF BILE

Launch an acidic blast.
Costs 2 AP and 1 MP to use.

Skill: Volition

Recast for 1 AP and 1 MP.

FALSE FACE

Pelfidate someone to alter their appearance. Requires you to pass a check.
Costs 2 AP and 1 MP to use.

MINDCRUSHER

Causes an enemy to go insane. On a failed PSY check, they take 1 point of Morale damage and turn hostile to everyone for 2 turns.
Costs 2 AP and 1 MP to use.

ACTION POINTS: 0